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6 Replies Last post: Apr 24, 2008 5:24 PM by Canzonett  
Click to view ariadne's profile   57 posts since
Feb 29, 2008

Apr 21, 2008 2:14 PM

Top 10 Things We've Learned from the Codex

I think we need to boil down the epic story the original six travelers wrote to a "must know" document.

So: What are the Top 10 Things we've learned from the Lost Ring Codex so far?

Post your suggestions for the list, or make your own complete list. When we've collectively got our favorite top 10 list, I'll blog it.

I think Sofia (the knowledge seekers) and Dikaiosune (the list makers, among other things!) would be especially helpful for this mission, but everyone's POV would be good to have for our top 10.
Click to view Honor86's profile   75 posts since
Mar 15, 2008
1. Apr 22, 2008 10:39 AM in response to: ariadne
Re: Top 10 Things We've Learned from the Codex

Obviously I'm not a Sofia lol. But I like to show my possible ten things we learned so far since we still have six more codexs to find. So your all welcome to modify my thoughts, add in, or prove me wrong lol. Here goes:

1) We have learned that there are many worlds out there that are all unique in their own way.

2) The forces of mystery and the universes are indeed vast, for learning about such forces will take a Looooooong time to discover.

3) The power of atheltic qualties and competition is so strong that it not only affects us, but our parallel selves/

4) This also means that we may not be alone afterall.

5)The Greeks were a lot smarter then we originally thought.

6) Language barrier must be put aside for good.

7) Against a common goal, we are all united.

8) There are those who despises change and wants to keep the status quo of the Multiverses.

9) We learned of what we are capable of and how we can overcome our weaknessess thanks to us being aware of our Ancient Strengths.

10) The Codexs was made for a reason, for if something like this does happen again, we should preserve them and let future generations of athletes for our universe use them to do what we are doing even now.

And thats it for now, I had more but these were all on the top of my head so far.

Click to view Lysithea's profile   17 posts since
Mar 10, 2008
2. Apr 23, 2008 3:27 AM in response to: ariadne
Re: Top 10 Things We've Learned from the Codex
I think that one of the key things we have learned directly from the Codex is how to play the Lost Sport.
Click to view lehall's profile   10 posts since
Apr 3, 2008
3. Apr 23, 2008 4:01 PM in response to: ariadne
Re: Top 10 Things We've Learned from the Codex
Here's my summary of what I think are the most important points in the document. I've tried to boil it down to the essentials but if necessary I can do one-liners for each.


1. The history
In 480 BC, an alliance of Ancient Greek city-states forbade the Labyrinth as a sport. They felt that the visions experienced by runners during synchronization of many worlds was offensive to the gods, dismantled the sporting labyrinths and forbade the spread of information about the sport and its athletes. Thus, the ancient tradition of the Olympiad had been abandoned in this world, although labyrinth structures from many time periods still remain - perhaps established by a secret group of supporters of this ancient tradition.

2. The amnesiacs' task
"To save the world, the six must work together." The Codex was written because the turn of the century amnesiacs failed at their original task, and wanted to help future travelers. The current team of six must recruit members for a new global Agonothetai who will study the labyrinth, learn the science of athletic synchronization, build labyrinths and practice the lost sport, understand the theory of the many worlds, and build a secure network of Omphaloi. When the six are sure that the Agonothetai will continue the ancient traditions, they can return home.

3. Ancient strengths
"The journey begins with knowing one's own strength."

The six ancient strengths work together to form the essential whole. People possessing these strengths apply their skills to the physical labyrinth running sport, as well as organizing the synchronous labyrinth events.

Sofia creates seekers of knowledge.
Thumos creates adventurers.
Chariton creates links.
Dikaiosune creates leaders.
Sophrosune creates counsellors.
Mythopoeia creates truth-finders.

4. Making a labyrinth
The labyrinth must be in a smooth, open place. As with any sport, there are specific guidelines for size and positioning, detailed in Chapter 4 of the Codex. The official Olympic labyrinth has 8 turnings. Historically, because stone labyrinth walls were outlawed and dismantled, the walls of the labyrinth are now formed by people.

5. Theories of multi-universes, the labyrinth and athletic synchronization, and the prophecy The theory of many worlds is based on a branching structure - every time a choice is made, a parallel universe is spawned in which one's self has made the opposite choice. The choices made by each self spawn
more branches, and so on.

However, it is theorized that once the maximum number of potential realities is reached, the universes will collapse into a single world, where reality starts from the beginning. The physical parallel to this is the geographic phenomenon of rapid continental change; the globe will snap back into place like an elastic band, re-forming the continents into one entity, in a cataclysmic event that destroys cities and ends lives.

A synchronous labyrinth is organized across many worlds, thus its center will be in a special, pre-determined space that is the same across each universe. The runners "share a single journey, experienced in perfect parallel, creating a little wave of powerful synchronicity across the many, many worlds", pulling "the worlds closer temporarily, creating a door only long enough to allow communication and movement between them."

6. Multiverse Olympiad
The Multiverse Olympiad is an event that brings together the phenomenon of athletic coordination on a mass scale. These athletes train all over the globe to participate in an international contest based on the model of the ancient Olympics, through coordinated events and places across all the worlds. In this way, they create a powerful group of synchronised worlds in order to resist the tide of Neopangaea, in order to prevent elastic reaction of the many worlds in one.

The athletes must recite an oath at the opening ceremonies of the event:

All of the parallel worlds are equally real.

But one is the original world, the world from which history was
born, the world from which is the source of all assembled knowledge.

The original world is the true unique omphaloi, the navel of reality itself.

There the Oracle of Delphi first acquired vision.

There the Oracle of Delphi brought about the first who saw the
many, the first who saw the six, the first who witnessed the bloodshed.
We will protect the one true omphaloi against the change, by means of the glory of our sport, and the honor of our teams.

We convene in the spirit of unity. We rescued the one to save the many.

As one circle of athletes we celebrate the world, for the celebration of all the worlds.

7. The personal labyrinth
Walking a personal labyrinth aligns oneself with one's parallel self in other universes, allowing visions and communication, including gaining some of the knowledge of that other self. This ritualistic act, which takes place during the twelve weeks before the opening ceremonies of the Multiversal Olympiad, prepares the person and the world for a much bigger event of coordination.

The five steps:
1. Choose a labyrinth (cannot be a human labyrinth)
2. Sign a labyrinth register to declare one's intention to finish the rite
3. Identify one's world-creating moment (the personal decision which, branching, led you to this world)
4. Prepare a scroll with a diagram of the decision, to be carried
5. Run the labyrinth, from the outside in, and back again, concentrating on one's parallel self

8. The omphalos
In Ancient Greece, a sacred omphaloi stone stood at each temple, above which oracles would float to receive communications from the gods. Their belief was false, though - these were actually communications from other worlds. The most famous of these sites was Delphi, which would have been the epicentre of a Rapid Continental Change in ancient times.

The original design of the omphaloi is an allusion to the labyrinths of the agonothetai, with a woven, circular net, existing as a metaphor for the labyrinths covering the earth.

Click to view hmrpita's profile   8 posts since
Apr 9, 2008
4. Apr 23, 2008 6:24 PM in response to: ariadne
Re: Top 10 Things We've Learned from the Codex
1. The ancient Greeks were meanies.

2. Saving the world isn't easy.

3. The six strengths are: snooty, reckless, wussy, bossy, anal, and nosy.

4. Let's make human labyrinths all over the place!

5. You run blindfolded through a labyrinth and we'll all hum to help you. Ready, go!

6. So many universes--so little time.

7. Coordinating an international, multiverse Olympiad is complicated.

8. A personal labyrinth is so selfish, yet so necessary.

9. Do not confuse omphalos with Oompa Loompas.

10. We must synchronize the worlds or else we all go boom!
Click to view jasper's profile   79 posts since
Mar 12, 2008
5. Apr 23, 2008 8:07 PM in response to: ariadne
Re: Top 10 Things We've Learned from the Codex
Here are 10 (little summaries of) things that stand out to me- not an ordered list, but the first 10 things that come to mind. (I thought it was a talll order coming up with 10, so I may have been redundant, and I definitely got lazy typing things out).

1- the codex writers failed in their mission- otherwise we wouldn't be reading the codex now.

2- reality is multiple- every decision creates a new branch of reality: many worlds theory.

3- There is an upper limit to the number of world that can exists within reality at the same time.

4- Labyrinth running as a sport was banned (in this reality), then carried on in secret, but the secret was lost over time.

5- human labyrinths replaced stone labyrinths because they are portable, and leave no trace so they can be secret/ hidden in plain sight.

6- the specifics/ rules for playing the labyrinth sport.

7- you can use a personal labyrinth rite to connect to an alternate version of yourself and share memories/ knowledge across worlds

8. parallel geography: other Earths within reality have different configurations of land masses, so a city in one world will have a different location on the globe in an alternate world: there are 6 configurations of continents.

9. We are in danger of a sudden and disastrous continental shift back to neo-pangaea because there are too many worlds

10. The purpose of the Labyrinth sport is to synchronize / reduce the differences / reduce the number of realities before nature reduces the number by collapsing the differences with the sudden continental shift.
Click to view Canzonett's profile   79 posts since
Apr 24, 2008
6. Apr 24, 2008 5:24 PM in response to: jasper
Re: Top 10 Things We've Learned from the Codex

I think Jasper and lehall are on the right track - I'd only suggest to put the points in a slightly different order, starting from the general outline of the problem, then proceeding to the synchronising function of omphaloi and labyrinths to the people operating them to our own situation:

  1. The Multiple-Worlds-Theory: Whenever a decision is made, the cosmos branches into different worlds, i.e. into parallel universes, in which the corresponding options are actualised. All these worlds can be allocated to one of six world types, depending on how the continents are spread on Earth's surface.
  2. The Threat: Since the cosmos only tolerates the existence of a limited (yet huge!) number of parallel worlds, a balancing mechanism is triggered once that limit is reached. In the most extreme case, the billions of worlds might melt into a single world again. This is prevented by synchronising procedures which decrease the number of simultaneous worlds. One such procedure with potentially disastrous results for mankind is a sudden extensive change of Earth's continental structure - rapid continental change. Since man's manifold cultural activities cause the birth of new worlds faster than their number can be decreased by milder synchronising methods, the danger of such an event is alarmingly high.
  3. The Idea of Athletic Synchronisation and its basic idea/task to "bundle" the parallel worlds
  4. The Labyrinth's Capacities
  5. The Six Ancient Strenghts and their cooperation as prerequisites for a successful synchronisation
  6. The Omphaloi - their construction and original function
  7. History: The Ban against the Agonothétai and the labyrinth sport, the secret continuation of the tradition and its decline into oblivion (NB: Why exactly was the game forbidden? "Offending the Gods" sounds to general to be the whole truth!)
  8. The first six known Amnesiacs and their task (Rakhee, Akira, Micha, Kelly, Jorge, Jules)
  9. The Rules: How to construct a labyrinth with human beings and how to run it
  10. Our Task: The renewed multiversal Olympiad

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