18 Replies Last post: Jul 4, 2008 5:35 AM by Dropkick   1 2 Previous Next
Click to view ariadne's profile   50 posts since
Feb 29, 2008

Apr 21, 2008 11:20 PM

The PanCosmologizer

Kai made us an amazing new visualizer. It's called the PanCosmologizer. We can use it to plot the parallel geographies described in the Lost Ring Codex.

pancosmologizer_sm.jpg

We know what all of these multiverse geographies look like -- the Codex told us that much. So Kai tapped some local geology professors to help mock up and scale the different geographies, based on how researchers think they looked in this Earth's past (and future).

There are six visual layers in the app. Each one represents a different kind of world. Nuna, Kenorland, Gondwana, Pangaea, Neopangaea... All we have to do is figure out how the different continents line up in the parallel worlds.

We think that the postcards Jorge gave to Monica's great (great) uncle show us at least two sets of alignment points.

So do we have enough information to map all six geographies, one on top of each other?

Play with the PanCosmologizer and post your jpegs of your solution here. If we can solve the mystery of how the worlds align, we can plan our synchronizing labyrinths... and maybe even make the omph knot!

Here's how to install it:

1. Download the AIR runtime from http://get.adobe.com/air/
2. Install AIR runtime
3. Download PanCosmologizer application from http://kaitown.googlepages.com/PanCosmologizer.zip
4. Install the PanCosmologizer.
Attachments:
Click to view twoeyedjack's profile   26 posts since
Mar 17, 2008
1. Apr 23, 2008 4:24 AM in response to: ariadne
Re: The PanCosmologizer

My thoughts are that we need at least two locations on each map in order to line them up.

The first is the anchor location. I suspect that "the navel of the world", Delphi, is that spot. Regardless of how the maps are rotated or placed, Delphi remains the central location.

The second is a reference point which sets the rotation of the maps. We have coordinates in our world of the location of Madrid in each of the other worlds. By maintaining the anchor point, one could rotate each map until one map matches both the anchor and the reference point.

Another method would be to measure the distance from our Delphi to each of the Madrid coordinates, and then compare the measurements to your best guess of Delphi/Madrid on each map. This may be the easier and possibly most accurate, but you need to be sure of where Delphi and Madrid are on each of the maps.

That's what immediately comes to my mind anyway.

Click to view Dante's profile   38 posts since
Mar 10, 2008
2. Apr 23, 2008 9:13 AM in response to: ariadne
Re: The PanCosmologizer
Ariadne,

You're kidding, right?

Have you tried playing with this thing? It's pretty and all, but I don't see how it is going to help us find a "solution" -- how are we even going to recognize when the appropriate solution has been found? All that you get is a mess of continents superimposed over one another. I could post all the "solutions" I wanted into this thread but no one would be able to tell anything one way or another. Furthermore, some of the continents are just blobs -- even if you are able to recognize them as, say, Europe, there is no guarantee that anyone would be able to pin down the specific location of, say, Madrid. And what's to say that these alternate worlds even have a "Madrid"?

Still, if we are supposed to use this thing, I think that you need to tell Kai that he needs to add functionality that will allow us to mark specific locations and to control the rotation around those locations. It would also be good to have a function to 'sync' locations across layers. And shouldn't the layers wrap around such that if you needed to line up one world extremely to the left or right the rest of it would appear on the opposite side?

I appreciate Kai's efforts that went into this, but I'm just not sure this is going to work as is.

dante
Click to view Cineball's profile   22 posts since
Apr 9, 2008
3. Apr 23, 2008 3:05 PM in response to: Dante
Re: The PanCosmologizer
I think that's exactly why we're to post our images. Different people will see different "solutions" and eventually someone will hit upon something that clicks. I do agree that some more functionality would be helpful. Maybe a way to cross reference specific points of interest?
Click to view AUZ505's profile   13 posts since
Mar 10, 2008
4. Apr 23, 2008 4:17 PM in response to: ariadne
Re: The PanCosmologizer

I think I know how the we can align the worlds (even thought there are some open topics)

PanCosmologizer.pdf


Click to view Dante's profile   38 posts since
Mar 10, 2008
5. Apr 23, 2008 4:47 PM in response to: Cineball
Re: The PanCosmologizer
Not to pick on you or anything, Cineball, but how in the world is something going to "click"? One way of overlapping the worlds looks pretty much the same as any other way of overlapping the worlds. There is no way to tell when you've gotten it right.
Click to view Cineball's profile   22 posts since
Apr 9, 2008
6. Apr 23, 2008 6:02 PM in response to: Dante
Re: The PanCosmologizer
I honestly don't know how it would "click," but we should keep trying to understand this. To belittle the task is not productive. I think this does deserve all due attention.
Click to view Weezel's profile   113 posts since
Mar 12, 2008
7. Apr 23, 2008 7:00 PM in response to: ariadne
Re: The PanCosmologizer

I like jack's idea of using Delphi as a central point too.

Not sure how that will help us key the overlay though...

Click to view Dante's profile   38 posts since
Mar 10, 2008
8. Apr 23, 2008 7:52 PM in response to: Cineball
Re: The PanCosmologizer
Cineball, I am not belittling the task. I believe that the task is very important. I am questioning the means that we have at our disposal with which we are supposed to carry out the task.
Click to view Cineball's profile   22 posts since
Apr 9, 2008
9. Apr 23, 2008 9:53 PM in response to: ariadne
Re: The PanCosmologizer
Could someone post the coordinates we have so far? Sophia isn't my strength, but I'd love to be able to at least give it a crack.
Click to view oneijac1977's profile   72 posts since
Mar 16, 2008
10. Apr 23, 2008 10:31 PM in response to: Cineball
Re: The PanCosmologizer

Cover the surface with circular, interconnected lines.

The lines should go in a circle, unbroken, and irregularly spaced.

The lines should intersect at least 27 times, creating 27 knots.

The lines should cross the largest part of the surface area - ideally, 85% or more

this is a quote on how to make an omphalos from the codex 22. I think it's too much of a coincidence that there are 27 pieces of the codex and there are 27 knots on the omphalos. maybe we should turn the earth into an omphalos. connect the cities where the codex pieces were found. once we have that "net" built, use monicas coordinates to find the other cities in relation to their worlds and build the "nets" there

Click to view oneijac1977's profile   72 posts since
Mar 16, 2008
11. Apr 23, 2008 10:50 PM in response to: oneijac1977
Re: The PanCosmologizer
also london is one of the codex cities and one of monicas points. so lets call this city point #22. point #22 in the other worlds would be madrid, copenhagen, boston,etc; Now cardiff (codex #1 = point #1) is 12 miles west of london (yes I know it's not, I'm just making up a bull**** direction for this example) so the other points in the other worlds would be 12 miles west of madrid, and 12 miles west of copenhagen, etc; and keep doing that till we have the other "nets". Delphi is the middle point for all the worlds so that will be the base point.
Click to view Canzonett's profile   75 posts since
Apr 24, 2008
12. Apr 24, 2008 5:29 PM in response to: ariadne
Re: The PanCosmologizer

I guess the general idea is to detect corresponding and overlapping spots and places (apart from Delphi and Madrid) in order to organise the multiversal events.

The idea to use Delphi as the central reference point is essential. Just as Jerusalem used to be depicted as the centre of the world in medieval maps, Delphi is to be literally the navel of our world(s).

Click to view sapagoo's profile   21 posts since
Mar 11, 2008
13. Apr 25, 2008 4:51 PM in response to: ariadne
Re: The PanCosmologizer
Here his my attempt.
It's got all 6 worlds, and a line for each world going from "Warren" to "Madrid." I've circled Madrid.
I tried to minimize rotation.I started with Gaea, then placed Neopangaea & Pangaea, since they
are the most similar to Gaea. Then placed Gondwana, since it's the next
most similar, and then tweaked Kenorland & Nuna/Columbia to match
the 2 Warren/Madrid pairs I had left.
It kinda sorta looks like the maps of Warren/Madrid pairs.
PS - I took the liberty of placing Madrid and the Iberian peninsula
with Africa for Nuna and Kenorland. It just seemed the thing to do

PanCosmologizer Attempt
http://forums.unfiction.com/forums/viewtopic.php?mode=attach&id=13592

Click to view twoeyedjack's profile   26 posts since
Mar 17, 2008
14. Apr 25, 2008 9:28 PM in response to: ariadne
Re: The PanCosmologizer

Perhaps we should work one world at a time so that we can build up.

Going ahead with my belief that Delphi should be the central point, I've approximated Delphi's location on Pangaea according to Eli's podcast showing the star on the rough carving of the continent.

http://i73.photobucket.com/albums/i226/twoeyedjack/pangaeaplacement.jpg

What needs to happen next is to determine what way to rotate Pangaea. Any thoughts on how we can determine which Madrid/Warren coordinates pertain to which world, or determine the location of each Delphi? Is there something I missed or overlooked?

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